MOVING PUZZLE PIECES
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In the Quick-Start section of this manual we discussed the basics of moving parts around in Enigmo 2, but here we're going to go into more detail since there are many aspects of the user interface that have been specially designed to make working in 3D space easy. |
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When this button is shown then you're in Move-Arrows mode. Clicking this button will change it to Rotation-Rings mode. |
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When this button is shown then you're in Rotation-Rings mode. Clicking this button will change it to Move-Arrows mode. |
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Rotating & Moving Parts |
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Parts are rotated by clicking on the part to select it, and then dragging on the rotation rings. You can also use the left-right arrow keys to rotate the part clockwise / counter-clockwise. |
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Parts are moved by clicking and dragging on them, or by clicking and dragging on their plane-directional arrows. |
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Important TipsThese tips are critical to playing Enigmo 2, so please read them all:
TIP #1: NEW PARTS AUTOMATICALLY ALIGN TO THE CURRENTLY SELECTED PARTYou can easily align parts by selecting a part in the level that you want to build onto and then dragging a new part from the parts palette. The new part that you drag onto the level will be in the same plane as the part that was selected. For example, to put a water tank on top of a stack of cubes, we would do this: 1. Select the cube that we want to put the water tank onto. 2. Drag the water tank from the parts palette to the position where you want it on the cube. Here is a QuickTime movie of this complete action:
TIP #2: MOVE PARTS FORWARD / BACKWARD BY MOVING THE CAMERA TO THE SIDEDragging a part moves the part left/right/up/down. But how about moving the part forward and backward? To do that, you rotate the camera to the side and then drag the part from that viewpoint. For example, let's see how to drag the middle cube away from the front of the scene (toward earth): If you've got the selection axes mode set to the dragging arrows (as in the movie above), you'll see the arrows change as the camera rotates around. These arrows indicate the plane on which the part will be dragged when you click and drag on it.
TIP #3: NEW PARTS AUTOMATICALLY MATCH THEIR ORIENTATION TO THE LAST PART SELECTEDWhen you add a new part to the scene, the rotation of the new part will match that of the most recently selected part. This further aids in quickly building structures since you won't have to manually rotate every part every time you add one to the scene. The following movie demonstrates this: |
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SNAP-TO-GRID |
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The Snap-To-Grid button at the bottom of the screen indicates if objects will be allowed to rotate and move freely or if they will be constrained to a grid. This feature is mainly useful in the Editor, but it is almost never needed in regular Play mode. If a part is not aligned to the grid when you select it, then Snap-To-Grid will automatically turn off so that you can continue working with that part unaligned. |
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RESET ROTATION |
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As you're rotating a part, you may get to the point where the part is totally spun out of whack. Rather than trying to manually rotate it back to its neutral, unrotated position, you can just click the Reset Rotation button at the bottom of the screen. This will set the part's x,y,z rotation to 0. |
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©2006 Pangea Software, Inc. All Rights Reserved
Enigmo is a registered trademark of Pangea Software, Inc.