Here are some other non-Pangea things I (Brian Greenstone) have worked on:
Harley's Humongous Adventure was the first "console" game I wrote. It was (as the picture indicates) for the Super Nintendo. This game was developed by Visual Concepts, and funded by Electronic Arts, but eventually published by HiTech Software. If you look closely, you can still see the EOA (Electronic Art's) logo on Harley's chest!
A little known fact is that Claymates was actually the predecessor to ClayFighter. Since fighting games became very popular around the time we were developing Claymates, Interplay decided to delay the release of Claymates and let ClayFighter debut first. This game was developed by Visual Concepts.
Claymates won "Best of Show" from Nintendo at 2 consecutive CES's.
Lester was a game I never liked. Don't wanna talk about it. My last project at Visual Concepts before I moved on to Mindscape.
After doing 3 fairly intense and hard-core SNES games, I quit my job at Visual Concepts and went to work for Mindscape. I needed a break from doing cool games, so I did 3 of the Mario Early Learning "Edutainment" series.
Steel Harbinger is my Sony Playstation game which hit the shelves late October '96. The guys at Mindscape have created a totally excellent web page dedicated to Steel Harbinger, check it out: Steel Harbinger Web Site
In addition to writing code, I've also written text. I contributed 2 chapters to the Macintosh Game Gurus book.